|Image||Name||Affiliation||Light Level Spawn||Description||Drops|
|Tamed Wolf||Friendly||7+||Follows you around and will attack hostile mobs for you.||Nothing|
|Wild Wolf||Neutral||7+||Spawns in neutral packs of 1-8. It is tamed by feeding it bones.||Nothing|
|Ocelot||Passive||Jungle Biomes||Wild cats found in Jungle Biomes. They will sprint away if they see a player. Stand still with raw fish out to tame it.||None|
|Cat||Friendly||-||Tamed Ocelots. They randomly have one of three different skins when tamed. Creepers are scared of cats and will run from them.||None|
|Horse||Passive / Friendly||Plains Biome||
Horses can be found in plains biomes and tamed by right-clicking. It will buck you off the first few times, but eventually you will tame it. At this point, crouch and right-click to apply a saddle. Horses have traits and variations, and these traits can be passed along through breeding. Donkeys and Mules (two variations of horses) can carry chests.
|Iron Golem||Neutral||In NPC villages||
Iron Golems protect villages from monsters. They will automatically spawn when there are 15 or more villagers in a house/houses. Players can create them similar to Snow Golems, by making a t-shape out of iron blocks and a pumpkin for the head.
|3-5 Iron Ingots, 0-3 Poppies|
|Snow Golem||Friendly||-||They are created by placing two snow blocks and a pumpkin above them. They walk around and throw snowballs at hostile mobs. They melt in warm biomes.||Snowballs|
|Villager||Passive||In NPC villages||
Villagers are found in the various houses of NPC villages. Their robe color signifies their role. You can trade with them by right-clicking. Emeralds are the currency they use and the trades they offer are based on their profession.
|Zombie Pigman||Neutral||Any||Appears in the Nether or when a pig is hit by lightning. When attacked, it will summon all nearby zombie pigmen to attack.||Cooked Porkchops, Gold Nuggets|
|Pig||Passive||9+||Appears on grass during the day. You can ride a pig with a saddle.||Raw Porkchops (1-3)|
|Sheep||Passive||9+||Sheep can appear as five different colors: White, Black, Gray, Light Gray, Brown and Pink.||Wool (same color as the sheep)|
|Cow||Passive||9+||Appears on grass during the day.||Leather, Milk, Raw Beef|
|Chicken||Passive||9+||Appears on grass during the day or occasionally from thrown eggs. Chickens take no fall damage. They lay eggs at random intervals.||Feathers, Eggs, Raw Chicken|
|Squid||Passive||Any||Squid are the only aquatic mob in the game. They spawn at any light level and any water depth.||Ink Sac|
|Mooshroom||Passive||9 or higher on Mycelium||Cows found in Mushroom Biomes. When sheared they turn into normal cows and drop red mushrooms. Mushroom stew can be milked from them.||Leather, Raw Beef , Red Mushrooms, Mushroom Stew|
|Zombie||Hostile||7 or less||Zombies appear at night and in dark caves. They burn when exposed to daylight. Zombies also drop Iron Ingots, Carrots and Potatos rarely.||Rotten Flesh|
|Skeleton||Hostile||7 or less||Skeletons use ranged attacks. They burn in daylight.||Bones, Arrows, Bow|
|Spider||Hostile/Neutral||7 or less||Spiders are hostile at night, but neutral during the day.||String, Spider Eye|
|Creeper||Hostile||7 or less||Creepers spawn at night and in poorly lit areas. They do not burn up in daylight. Creepers blow up when they are near players.||Gunpowder|
|Enderman||Passive/Hostile||7 or less||Endermen pick up and move blocks randomly. They are passive unless the player looks directly at them, and then they become hostile. Water damages Endermen and wearing a pumpkin helmet keeps them from becoming aggressive.||Ender Pearl|
|Enderdragon||Hostile||In "The End"||A large dragon found in The End (The Ender Dimension). There is only one Enderdragon per world.||None|
|Blaze||Hostile||Nether (any)||They light on fire and then launch three fireballs at the player.||Blaze Rod|
|Magma Cube||Hostile/Neutral||Nether (any)||Fire slimes found in the Nether.||Magma Cream|
The Wither is the second boss mob added to the game. It is summoned by placing Wither Skeleton heads and Soul Sand into the pattern below. The Wither will attack any creatures in range.
|Wither Skeleton||Hostile||Nether Fortress||
Wither Skeletons spawn in Nether Fortresses and drop the heads needed to summon the Wither.
|Coal, Bones, Nether Skeleton Head|
|Witch||Hostile||Witch Huts or light less than 7||
Witches attack players by throwing potions. They resemble villagers but with a wart on the nose that floats around.
|Glass Bottle, Glowstone Dust, Gunpowder, Potion of Water Breathing, Redstone Dust, Spider Eye, Stick, Sugar, Water Bottle|
|Bat||Neutral||Large open areas with less than 10 light||
Bats generally spawn in caves. When they aren't flying around, they hang upside down on blocks.
|Slime||Hostile/Passive||Any light level (Ground level 16 or below in large caverns)||Slimes come in four different sizes. The smallest slimes do no damage to the player. They only spawn in specific chunks.||Slimeballs|
|Silverfish||Hostile||Spawn from block ID 97||Silverfish occasionally drop out of blocks a player is mining and attacks them.||None|
|Cave Spider||Hostile/Neutral||7 or less||They spawn in Abandoned Mine Shafts. Their attacks slowly poison you.||String, Spider Eye|
|Ghast||Hostile||Any (Nether)||Ghasts fly around in the Nether. They shoot fireballs which can be deflected by shooting them with an arrow.||Gunpowder, Ghast Tear|
|Spider Jockey||Hostile||7 or less||Spiders have a 1% chance to spawn as a Spider Jockey. They are treated as a combination of spider and skeleton, with two different health bars.||String, Arrows, Bones|